Did you know that there was International Conference on Game Jams held this past weekend?
Its full name is the “International Conference on Game Jams, Hackathons, and Game Creation Events” (or ICGJ for short) and it was held for the first time on March 13, 2016.
Game jams and Hackathons have become popular activities with their own unique culture and communities. Often held in a confined space for a limited duration of time, these activities offer enormous technological and social benefits for their many participants. Studies of these events can be conducted around the technical creation aspect of the activity, as well as its social and educational dynamics The research area now has a diverse and dedicated following of scholars.
Ian Schreiber attended the one-day conference, and helpfully livetweeted his observations. Check out his comments here!