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- This topic has 7 replies, 6 voices, and was last updated 5 years, 3 months ago by goinrus.
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July 1, 2014 at 12:52 pm #115JNyknnParticipant
This is one of these questions someone must ask in every possible forum.
So, which language/engine/framework do you use to program your wonderful, wonderful games? If you don’t mind, I would also like to know why.
Personally I use C++ for desktop applications and Javascript/HTML5-combination for web games. I use pure HTML5 and no framework, because without any framework I can design my code structure completely by myself. When programming in C++, I use Allegro 5 (+ OpenGL).
Why I use these languages… well, it’s a long story and I’m too lazy to write it here.
July 2, 2014 at 4:04 am #117NeithRParticipantI use which language/engine/framework depends on the platform or the needs:
– I used pure AS3 and Haxe language to make a flash game long ago.
– I use Haxeflixel framework (using Haxe as basic language) now to make a flash game.
– I use Game Maker Studio engine to make a Windows platform.
– I use Power Point to make a game with pdf platform. There is absolutely no coding at all in this engine. I use this engine very often when I am too lazy to think any complex logic and coding.
– I am also in progress on learning to use Rpg Maker Vx Ace since I am interested in making an rpg gamer.- This reply was modified 10 years, 2 months ago by NeithR.
July 2, 2014 at 1:13 pm #122bunnyheroKeymastergood question!
i’ve been using a variety of different languages and tools.
- javascript/html5 – usually with some kind of framework, like createJS, phaser, or pixi.
- c++ – with cocos2d-x
- and most recently, c# in unity
i know you’re not supposed to try to learn a new framework or language during a game jam, because of the limited time, but i can’t seem to help myself 😛 i find it gives me extra motivation to learn quickly!
i want to try rpgmaker vx ace, too, since i’ve never made an rpg before.
and i want to give haxe a shot sometime. how do you like it?
- This reply was modified 10 years, 2 months ago by bunnyhero.
July 2, 2014 at 2:05 pm #127Jupiter HadleyKeymasterI use gamemaker sometimes XD
July 3, 2014 at 7:40 am #135JNyknnParticipant“i know you’re not supposed to try to learn a new framework or language during a game jam”
This is actually how I learned to program in Java and HTML5. Results were not very wonderful, but at least I learned something new!
Without game jams I would be still programming all my games in C++…
July 15, 2014 at 6:04 pm #208ThylParticipantI use HTML5+CSS+JavaScript for quick, experimental projects as it’s fun and fast to release a project.
For more serious and demanding endeavours, I stick with C/C++ and a either a graphics engine (like Irrlicht), or OpenGL. Also planning on using OpenAL for audio.
July 15, 2014 at 11:53 pm #210bunnyheroKeymasteryeah, html5/javascript/css is great for quick experiments, and easy to share. and while i know that it’s possible to package up html5 games into apps, i don’t think i would use it for a final version of a shipping game.
June 5, 2019 at 1:11 pm #727goinrusParticipantI think that pretty one is SMB stuff. It’s kinda bloody, more into physics, making the old-school game looks like a bunch of graphics. I’m not into all the developer’s stuff but i think its 100% masterpiece, especially for 3 hours-game: https://rawg.io/games/super-meat-boy
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